Castle Bay Concept Art Storyboard Panel 11 (cont.) & 12
Dublin Core
Title
Castle Bay Concept Art Storyboard Panel 11 (cont.) & 12
Identifier
2014.009.011
Description
Concept art storyboard panel for Castle Bay, a location in a project originally named 'Heroes of Trion'. Panel 11 (continued): "Player and his party fight imps along the bridge from the elevator to the waterfall, killing imps and knocking some of them off." Panel 12: "The siege is broken, the party cheers in front of the waterfall."
Creator
Trion Worlds, Inc.
Contributor
Trion Worlds, Inc.
Date
nd
Relation
2014.009.011a: illustration
2014.009.011b: panel 11 caption
2014.009.011c: panel 12 caption
2014.009.011b: panel 11 caption
2014.009.011c: panel 12 caption
Language
en
Subject
Video Games - Concept Art
Physical Object Item Type Metadata
Physical Dimensions
2014.009.011a: 8.5" x 11".
2014.009.011b: 8.5" x 5.5"
2014.009.011c: 8.5" x 5.5"
2014.009.011b: 8.5" x 5.5"
2014.009.011c: 8.5" x 5.5"
Repository
Box 114
Condition
A
Notes
The original concept of what would become Rift was a live-directed game with dynamic events meant to contrast the relatively unchanging quest nature of existing MMO’s of the time.
The castle bay demo was a demonstration of this directed event structure and was actually functional within the engine (rather than just smoke-and-mirrors). This meant that a small crew in a control room could start/stop/reset/change the event at any time and the technology worked.
Briefly, the story was that this location “Castle Bay” was under attack by lizard men, and all player trade/services in the city would be suspended until the attack was fended off (Signaled by the failure of the trade ship to safely dock). The extended battle served as an action-packed way for players to work together to defend the city and restore it to order.
The ship successfully arriving and unloading goods at the end was a sign that normal city operations had resumed.
This demo was shown to several companies and visitors, and small changes were made for each. Different banners were a popular touch, showing the logo of the visiting company decorating the city after the battle was won.
-Scott White, Technical Art Director, Trion Worlds, 6/24/2015
email communication to Ben Rog-Wilhelm
The castle bay demo was a demonstration of this directed event structure and was actually functional within the engine (rather than just smoke-and-mirrors). This meant that a small crew in a control room could start/stop/reset/change the event at any time and the technology worked.
Briefly, the story was that this location “Castle Bay” was under attack by lizard men, and all player trade/services in the city would be suspended until the attack was fended off (Signaled by the failure of the trade ship to safely dock). The extended battle served as an action-packed way for players to work together to defend the city and restore it to order.
The ship successfully arriving and unloading goods at the end was a sign that normal city operations had resumed.
This demo was shown to several companies and visitors, and small changes were made for each. Different banners were a popular touch, showing the logo of the visiting company decorating the city after the battle was won.
-Scott White, Technical Art Director, Trion Worlds, 6/24/2015
email communication to Ben Rog-Wilhelm
This is a photocopy of the original art, but it is what was used in the demos. Received mounted as sequential storyboard panels.
First Concept art story board panel for Castle Bay, a location in a project originally named 'Heroes of Trion'. The city was later renamed to Port Scion and the project eventually released as 'Rift'.
09/20/2015
per Ben Rog-Wilhelm, Senior Programmer, Trion Worlds
09/20/2015
per Ben Rog-Wilhelm, Senior Programmer, Trion Worlds
Entered by/date
CS & SG 06/06/2015
Notes added 8/4/2015 JH
Note added 09/20/2015 JH
Notes added 8/4/2015 JH
Note added 09/20/2015 JH
Collection
Citation
Trion Worlds, Inc., “Castle Bay Concept Art Storyboard Panel 11 (cont.) & 12,” Digital Game Museum Collection, accessed June 1, 2023, https://www.digitalgamemuseum.org/collection/items/show/2037.