Ratchet And Clank: Going Commando
Dublin Core
Title
Ratchet And Clank: Going Commando
Identifier
2014.021.010
Description
Long game case
Manual in folder
Membership Card
CD
Manual in folder
Membership Card
CD
Creator
Insomniac Games
Publisher
Sony
Contributor
Steven Savage
Date
2003
Format
PS2
Language
English
Subject
Video Game - Software
Physical Object Item Type Metadata
Repository
Box 108
Condition
A
Notes
The second game in the Ratchet And Clank series. The game introduced an "experience" system where the characters adsorbed "nanomites" and powered up weapons and health.
Ratchet And Clank as a series had several essential elements that were common to each game. Despite the fact these elements appear in each game, the game remained fresh by finding new ways to implement them.
1. At the core it’s a buddy story of Ratchett, a “Lombax” with a natural ability with technology, and his diminutive robot companion Clank. Their chemistry is often a major part of the plots.
2. The games do have some serious elements, but are essentially comedies or have heavy comedic elements.
3. The games always include a huge variety of weapons and gadgets with various effects, ways to use them, and unlockable features. The use of these weapons and tools is a major part of the gameplay.
4. There’s an element of customization that varies from game to game.
5. Games usually have unlockable special currency or ways to get powerful weapons and features.
6. Games have various cheat modes and odd elements that can be unlocked.
Ratchet And Clank as a series had several essential elements that were common to each game. Despite the fact these elements appear in each game, the game remained fresh by finding new ways to implement them.
1. At the core it’s a buddy story of Ratchett, a “Lombax” with a natural ability with technology, and his diminutive robot companion Clank. Their chemistry is often a major part of the plots.
2. The games do have some serious elements, but are essentially comedies or have heavy comedic elements.
3. The games always include a huge variety of weapons and gadgets with various effects, ways to use them, and unlockable features. The use of these weapons and tools is a major part of the gameplay.
4. There’s an element of customization that varies from game to game.
5. Games usually have unlockable special currency or ways to get powerful weapons and features.
6. Games have various cheat modes and odd elements that can be unlocked.
Entered by/date
Steven Savage 10/15/2014
Citation
Insomniac Games, “Ratchet And Clank: Going Commando,” Digital Game Museum Collection, accessed October 23, 2026, https://www.digitalgamemuseum.org/collection/items/show/1223.
