Ratchet And Clank: Going Commando

Dublin Core

Title

Ratchet And Clank: Going Commando

Identifier

2014.021.010

Description

Long game case
Manual in folder
Membership Card
CD

Creator

Insomniac Games

Publisher

Sony

Contributor

Steven Savage

Date

2003

Format

PS2

Language

English

Subject

Video Game - Software

Physical Object Item Type Metadata

Repository

Box 108

Condition

A

Notes

The second game in the Ratchet And Clank series. The game introduced an "experience" system where the characters adsorbed "nanomites" and powered up weapons and health.

Ratchet And Clank as a series had several essential elements that were common to each game. Despite the fact these elements appear in each game, the game remained fresh by finding new ways to implement them.

1. At the core it’s a buddy story of Ratchett, a “Lombax” with a natural ability with technology, and his diminutive robot companion Clank. Their chemistry is often a major part of the plots.

2. The games do have some serious elements, but are essentially comedies or have heavy comedic elements.

3. The games always include a huge variety of weapons and gadgets with various effects, ways to use them, and unlockable features. The use of these weapons and tools is a major part of the gameplay.

4. There’s an element of customization that varies from game to game.

5. Games usually have unlockable special currency or ways to get powerful weapons and features.

6. Games have various cheat modes and odd elements that can be unlocked.

Entered by/date

Steven Savage 10/15/2014

Citation

Insomniac Games, “Ratchet And Clank: Going Commando,” Digital Game Museum Collection, accessed October 23, 2026, https://www.digitalgamemuseum.org/collection/items/show/1223.

Output Formats