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Brand new</text>
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End of Nations Rift skin set code&#13;
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Pick a letter value from below.  Adding + or - is ok. Skip a line and describe.&#13;
A  Excellent (Means new, there's no such thing as A+)&#13;
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              <text> Given out as costume pieces for the Trion 2015 holiday party, which took place in the AFK Lounge in San Jose on 12/18/2015. The party came shortly after the release of Devilian and so the party was somewhat Devilian-themed.&#13;
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              <text>2013.029.001a - Ultimate Edition Box - 10"H x 19"L x 12.5"D</text>
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Pick a letter value from below.  Adding + or - is ok. Skip a line and describe.&#13;
A  Excellent (Means new, there's no such thing as A+)&#13;
B  Good, may be exhibited as it (after cleaning)&#13;
C  Fair, may need extensive cleaning or have other problems.  Recommended for display if there are no alternatives and item is important.&#13;
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&#13;
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&#13;
2013.029.001a - Ultimate Edition Box shows some very minor edge wear to cardboard. &#13;
2013.029.001i - Soundtrack&#13;
Soundtrack was originally shrink wrapped.&#13;
2013.029.001d - Hellbug figurine stored in protective plastic case that it came with, but wrapped in non-buffered archival tissue.  &#13;
&#13;
CDs stored in Intercept CD sleeves.&#13;
Book and other pieces in archival polyester envelopes. &#13;
&#13;
2013.029.001b - Filled with crumpled unbuffered archival tissue to maintain shape. &#13;
&#13;
2013.029.001h - Defiance game box and disk: Game was originally shrink wrapped. Shrink wrap removed for conservation.&#13;
&#13;
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              <text>2013.029.001a - Ultimate Edition Box stored separately on shelf, wrapped in Tyvek.&#13;
 2013.029.001b - Messenger bag stored separately, inside Ultimate Edition collector's box.&#13;
All other items stored in Collector's Edition Box in Box  151</text>
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                <text>Defiance Ultimate Edition Including:&#13;
Large printed cardboard box. Box is full color corrugated cardboard with internal dividers to hold messenger bag and collector's edition.&#13;
&#13;
Collectible Messenger Bag: Black fabric messenger bag with black plastic hardware and DEFI logo screenprinted on front flap and stitched tag at center-front of bag with DEFIANCE logo&#13;
&#13;
Defiance Art book: Black hardcover artbook with ART OF DEFIANCE printed on the front and spine of the book. Full color glossy pages&#13;
&#13;
DEFI sticker sheet: 4 stickers on one sheet with alternating red and black logos&#13;
&#13;
VBI Contract: Printed frosted plastic sheet&#13;
&#13;
Defiance Postcards: Two color postcards. One featuring the SyFY characters and one featuring the characters from the game. Reverse of postcards features JOIN THE FIGHT language, SyFy and Trion logos, and DEFI logo in the place where the stamp should be.&#13;
&#13;
Defiance game box and disk: Standard DVD style case with color front insert. Includes game manual with product activation code&#13;
&#13;
Soundtrack: Soundtrack is on CD and housed in a full-color bi-fold paper sleeve with soundtrack CD and BONUS DISC&#13;
&#13;
Hellbug Figurine: Polystone figure is painted in full color and housed in a plastic vacuum formed two piece package. Figure and Base are two separate pieces.&#13;
&#13;
Collector's Edition Box: Box features clear plastic slipcase printed with DEFIANCE on front and collection details on the back. Box is glossy cardstock and flips open on top from center. It has clear windows in the sides of the box. The box holds the soundtrack, game and art book in the bottom of the box with the hellbug figure on top of those items. &#13;
&#13;
Ultimate Edition Digital Items:&#13;
One Year Season Pass&#13;
1200 BITS (in-game credits)&#13;
In-Game Title (Pale Wars Ronin)&#13;
&#13;
Collector's Edition Digital Items:&#13;
Ark Hunter Infiltrator Outfit&#13;
Hydra Heavy Weapon&#13;
VBI Sentinel Shield&#13;
7-Day Scrip Book&#13;
7-Day XP Boost&#13;
Lock Box&#13;
+5 Inventory&#13;
In-Game Title (Badlands Drifter)</text>
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                <text>Natalie Rog-Wilhelm</text>
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                <text>2006</text>
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                <text>2013.029.001a - Ultimate Edition Box&#13;
2013.029.001b - Messenger Bag&#13;
2013.029.001c - Collector's Edition Box&#13;
2013.029.001d - Hellbug Figurine&#13;
2013.029.001e - VBI Contract&#13;
2013.029.001f - DEFI Stickers&#13;
2013.029.001g - Artbook&#13;
2013.029.001h - Defiance Game Box and Disc&#13;
2013.029.001i - Soundtrack&#13;
2013.029.001j - Postcards&#13;
2013.029.001k - Ultimate Edition Box Sleeve</text>
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                <text>Windows XP</text>
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              <text>2014.009.011a: 8.5" x 11".&#13;
2014.009.011b: 8.5" x 5.5"&#13;
2014.009.011c: 8.5" x 5.5"</text>
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Pick a letter value from below.  Adding + or - is ok. Skip a line and describe.&#13;
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          <description>The person who entered the information and the date in mm/dd/yyyy format,</description>
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              <text>CS &amp; SG 06/06/2015&#13;
Notes added 8/4/2015 JH&#13;
Note added 09/20/2015 JH </text>
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              <text>The original concept of what would become Rift was a live-directed game with dynamic events meant to contrast the relatively unchanging quest nature of existing MMO’s of the time.&#13;
The castle bay demo was a demonstration of this directed event structure and was actually functional within the engine (rather than just smoke-and-mirrors). This meant that a small crew in a control room could start/stop/reset/change the event at any time and the technology worked.&#13;
 &#13;
Briefly, the story was that this location “Castle Bay” was under attack by lizard men, and all player trade/services in the city would be suspended until the attack was fended off (Signaled by the failure of the trade ship to safely dock). The extended battle served as an action-packed way for players to work together to defend the city and restore it to order.&#13;
 &#13;
The ship successfully arriving and unloading goods at the end was a sign that normal city operations had resumed.&#13;
 &#13;
This demo was shown to several companies and visitors, and small changes were made for each. Different banners were a popular touch, showing the logo of the visiting company decorating the city after the battle was won.&#13;
 -Scott White, Technical Art Director, Trion Worlds, 6/24/2015&#13;
email communication to Ben Rog-Wilhelm</text>
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              <text>This is a photocopy of the original art, but it is what was used in the demos. Received mounted as sequential storyboard panels.</text>
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              <text>First Concept art story board panel for Castle Bay, a location in a project originally named 'Heroes of Trion'. The city was later renamed to Port Scion and the project eventually released as 'Rift'. &#13;
09/20/2015&#13;
per Ben Rog-Wilhelm, Senior Programmer, Trion Worlds</text>
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                <text>Concept art storyboard panel for Castle Bay, a location in a project originally named 'Heroes of Trion'.  Panel 11 (continued): "Player and his party fight imps along the bridge from the elevator to the waterfall, killing imps and knocking some of them off."  Panel 12: "The siege is broken, the party cheers in front of the waterfall."</text>
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                <text>2014.009.011a: illustration&#13;
2014.009.011b: panel 11 caption&#13;
2014.009.011c: panel 12 caption</text>
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A  Excellent (Means new, there's no such thing as A+)&#13;
B  Good, may be exhibited as it (after cleaning)&#13;
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Notes added 8/4/2015 JH&#13;
Note added 09/20/2015 JH </text>
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              <text>The original concept of what would become Rift was a live-directed game with dynamic events meant to contrast the relatively unchanging quest nature of existing MMO’s of the time.&#13;
The castle bay demo was a demonstration of this directed event structure and was actually functional within the engine (rather than just smoke-and-mirrors). This meant that a small crew in a control room could start/stop/reset/change the event at any time and the technology worked.&#13;
 &#13;
Briefly, the story was that this location “Castle Bay” was under attack by lizard men, and all player trade/services in the city would be suspended until the attack was fended off (Signaled by the failure of the trade ship to safely dock). The extended battle served as an action-packed way for players to work together to defend the city and restore it to order.&#13;
 &#13;
The ship successfully arriving and unloading goods at the end was a sign that normal city operations had resumed.&#13;
 &#13;
This demo was shown to several companies and visitors, and small changes were made for each. Different banners were a popular touch, showing the logo of the visiting company decorating the city after the battle was won.&#13;
 -Scott White, Technical Art Director, Trion Worlds, 6/24/2015&#13;
email communication to Ben Rog-Wilhelm</text>
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              <text>First Concept art story board panel for Castle Bay, a location in a project originally named 'Heroes of Trion'. The city was later renamed to Port Scion and the project eventually released as 'Rift'. &#13;
09/20/2015&#13;
per Ben Rog-Wilhelm, Senior Programmer, Trion Worlds</text>
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Pick a letter value from below.  Adding + or - is ok. Skip a line and describe.&#13;
A  Excellent (Means new, there's no such thing as A+)&#13;
B  Good, may be exhibited as it (after cleaning)&#13;
C  Fair, may need extensive cleaning or have other problems.  Recommended for display if there are no alternatives and item is important.&#13;
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Notes added 8/4/2015 JH&#13;
Note added 09/20/2015 JH </text>
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              <text>The original concept of what would become Rift was a live-directed game with dynamic events meant to contrast the relatively unchanging quest nature of existing MMO’s of the time.&#13;
The castle bay demo was a demonstration of this directed event structure and was actually functional within the engine (rather than just smoke-and-mirrors). This meant that a small crew in a control room could start/stop/reset/change the event at any time and the technology worked.&#13;
 &#13;
Briefly, the story was that this location “Castle Bay” was under attack by lizard men, and all player trade/services in the city would be suspended until the attack was fended off (Signaled by the failure of the trade ship to safely dock). The extended battle served as an action-packed way for players to work together to defend the city and restore it to order.&#13;
 &#13;
The ship successfully arriving and unloading goods at the end was a sign that normal city operations had resumed.&#13;
 &#13;
This demo was shown to several companies and visitors, and small changes were made for each. Different banners were a popular touch, showing the logo of the visiting company decorating the city after the battle was won.&#13;
 -Scott White, Technical Art Director, Trion Worlds, 6/24/2015&#13;
email communication to Ben Rog-Wilhelm</text>
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              <text>This is a photocopy of the original art, but it is what was used in the demos. Received mounted as sequential storyboard panels.</text>
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              <text>First Concept art story board panel for Castle Bay, a location in a project originally named 'Heroes of Trion'. The city was later renamed to Port Scion and the project eventually released as 'Rift'. &#13;
09/20/2015&#13;
per Ben Rog-Wilhelm, Senior Programmer, Trion Worlds</text>
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                <text>Concept art storyboard panel for Castle Bay, a location in a project originally named 'Heroes of Trion'.  Panel 10: "Player and his party take the elevator up to the top, while preparing for battle (drawing weapons, adjusting armor, etc)."  Panel 11: The player and his party arrive at the top of the wall, ready to fight the enemy.</text>
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2014.009.009b: caption text</text>
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Pick a letter value from below.  Adding + or - is ok. Skip a line and describe.&#13;
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B  Good, may be exhibited as it (after cleaning)&#13;
C  Fair, may need extensive cleaning or have other problems.  Recommended for display if there are no alternatives and item is important.&#13;
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Notes added 8/4/2015 JH&#13;
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              <text>The original concept of what would become Rift was a live-directed game with dynamic events meant to contrast the relatively unchanging quest nature of existing MMO’s of the time.&#13;
The castle bay demo was a demonstration of this directed event structure and was actually functional within the engine (rather than just smoke-and-mirrors). This meant that a small crew in a control room could start/stop/reset/change the event at any time and the technology worked.&#13;
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Briefly, the story was that this location “Castle Bay” was under attack by lizard men, and all player trade/services in the city would be suspended until the attack was fended off (Signaled by the failure of the trade ship to safely dock). The extended battle served as an action-packed way for players to work together to defend the city and restore it to order.&#13;
 &#13;
The ship successfully arriving and unloading goods at the end was a sign that normal city operations had resumed.&#13;
 &#13;
This demo was shown to several companies and visitors, and small changes were made for each. Different banners were a popular touch, showing the logo of the visiting company decorating the city after the battle was won.&#13;
 -Scott White, Technical Art Director, Trion Worlds, 6/24/2015&#13;
email communication to Ben Rog-Wilhelm</text>
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              <text>First concept art story board panel for Castle Bay, a location in a project originally named 'Heroes of Trion'. The city was later renamed to Port Scion and the project eventually released as 'Rift'. &#13;
09/20/2015&#13;
per Ben Rog-Wilhelm, Senior Programmer, Trion Worlds&#13;
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                  <text>Artifacts related to Trion Worlds, Inc (previously Trion World Network, Inc.)</text>
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      <description>A 3-dimensional artifact.</description>
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        <element elementId="10">
          <name>Physical Dimensions</name>
          <description>The actual physical size of the original image. List measurements as the object would be viewed. Example: 8"x10"would be landscape, 10"x8" would be portrait.</description>
          <elementTextContainer>
            <elementText elementTextId="60332">
              <text>2014.009.007a: 8.5" x 11"&#13;
2014.009.007b: 8.5" x 5.5"</text>
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          <name>Repository</name>
          <description>Location where item is housed. Write "Box ..."  Ask about non-boxed items.</description>
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            <elementText elementTextId="60333">
              <text>Box 114</text>
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        <element elementId="88">
          <name>Condition</name>
          <description>Brief description of item's condition, including notes on damage and wear. &#13;
Pick a letter value from below.  Adding + or - is ok. Skip a line and describe.&#13;
A  Excellent (Means new, there's no such thing as A+)&#13;
B  Good, may be exhibited as it (after cleaning)&#13;
C  Fair, may need extensive cleaning or have other problems.  Recommended for display if there are no alternatives and item is important.&#13;
D  Poor.  Display only if of extreme importance and rarity.  Item is probably kept only for historical record.</description>
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            <elementText elementTextId="60334">
              <text>A</text>
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        <element elementId="90">
          <name>Entered by/date</name>
          <description>The person who entered the information and the date in mm/dd/yyyy format,</description>
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            <elementText elementTextId="60335">
              <text>CS &amp; SG 06/06/2015&#13;
Notes added 8/4/2015 JH&#13;
Note added 09/20/2015 JH</text>
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          <name>Notes</name>
          <description>Any relevant information about this object which is not otherwise included in the record.</description>
          <elementTextContainer>
            <elementText elementTextId="61804">
              <text>The original concept of what would become Rift was a live-directed game with dynamic events meant to contrast the relatively unchanging quest nature of existing MMO’s of the time.&#13;
The castle bay demo was a demonstration of this directed event structure and was actually functional within the engine (rather than just smoke-and-mirrors). This meant that a small crew in a control room could start/stop/reset/change the event at any time and the technology worked.&#13;
 &#13;
Briefly, the story was that this location “Castle Bay” was under attack by lizard men, and all player trade/services in the city would be suspended until the attack was fended off (Signaled by the failure of the trade ship to safely dock). The extended battle served as an action-packed way for players to work together to defend the city and restore it to order.&#13;
 &#13;
The ship successfully arriving and unloading goods at the end was a sign that normal city operations had resumed.&#13;
 &#13;
This demo was shown to several companies and visitors, and small changes were made for each. Different banners were a popular touch, showing the logo of the visiting company decorating the city after the battle was won.&#13;
 -Scott White, Technical Art Director, Trion Worlds, 6/24/2015&#13;
email communication to Ben Rog-Wilhelm</text>
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              <text>This is a photocopy of the original art, but it is what was used in the demos. Received mounted as sequential storyboard panels.</text>
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              <text>First concept art story board panel for Castle Bay, a location in a project originally named 'Heroes of Trion'. The city was later renamed to Port Scion and the project eventually released as 'Rift'. &#13;
09/20/2015&#13;
per Ben Rog-Wilhelm, Senior Programmer, Trion Worlds</text>
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        <name>Dublin Core</name>
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            <name>Title</name>
            <description>A name given to the resource</description>
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                <text>Castle Bay Concept Art Storyboard Panel 7</text>
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          <element elementId="43">
            <name>Identifier</name>
            <description>An unambiguous reference to the resource within a given context</description>
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                <text>2014.009.007</text>
              </elementText>
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            <name>Description</name>
            <description>An account of the resource</description>
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                <text>Concept art storyboard panel for Castle Bay, a location in a project originally named 'Heroes of Trion'.  Panel 7. Caption: "Castle Under Siege: Player looks up to see imps all along the top of the castle, shooting down arrows/fireballs."</text>
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          <element elementId="49">
            <name>Subject</name>
            <description>The topic of the resource</description>
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              <elementText elementTextId="60326">
                <text>Video Games - Concept Art</text>
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          <element elementId="39">
            <name>Creator</name>
            <description>An entity primarily responsible for making the resource</description>
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              <elementText elementTextId="60327">
                <text>Trion Worlds, Inc.</text>
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          <element elementId="37">
            <name>Contributor</name>
            <description>An entity responsible for making contributions to the resource</description>
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              <elementText elementTextId="60328">
                <text>Trion Worlds, Inc.</text>
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          <element elementId="40">
            <name>Date</name>
            <description>A point or period of time associated with an event in the lifecycle of the resource</description>
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              <elementText elementTextId="60329">
                <text>nd</text>
              </elementText>
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          <element elementId="46">
            <name>Relation</name>
            <description>A related resource</description>
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              <elementText elementTextId="60330">
                <text>2014.009.007a:  illustration&#13;
2014.009.007b: caption text</text>
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          <element elementId="44">
            <name>Language</name>
            <description>A language of the resource</description>
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              <elementText elementTextId="60331">
                <text>en</text>
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